Wednesday, November 29, 2006

Puzzle Pirates


It was Lucas who introduced Cricket (and thus Fish and I too) to Puzzle Pirates. Thank ye very much ye little blaggard ;-)

We had begun to tire of the grind ('kill' lots and lots of monsters to achieve the quest) on Silkroad and this much lighter game offered a less violent, more amusing form of play.

Both offer the opportunity to explore social issues particularly in the online world. That other players may be real people on the other end means that what you do makes a difference to someone else - if you don't keep up your end of the pirateship tasks your character could be planked (and I think I witnessed recently robbed into the bargain). I think also that how well you do your task impacts on others' tasks (though I don't know that for sure in puzzle pirates). And when it comes to melee when one ship grapples another to plunder - your skill (and luck) may affect the consequence for the whole crew.

Curiously we have found beggars in both games - players who ask other players for game-money. How we feel and what we think about the begging is also interesting to observe. Fish can totally relate to the desire to have someone just give him the money so he can get the thing he wants NOW (a wolf in Silkroad, doubloons to play different games in pirates), and so he is inclined to give people the game-money they ask for because he would like to be given for his own asking. Me: "getting money in this game is quite straightforward and easy, if time-consuming... if you want the game-money play the game".





Enough of each begins to feel as monotous as bouncing a ball against the wall but Cricket loves another opportunity to play poker.

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