While I was loading War Rock I realised that it had the same HackShield as Combat Arms (mum these are both first person shooter games) and both have the problem with hackers. I found, last time I played Combat Arms, there were a lot less hackers than War Rock.
The graphics for Combat Arms are better War Rock's, possibly because War Rock is older. By better I mean: I think the scenery in Combat Arms was maybe a little more detailed; but also the guns look better.
CombatArms has a larger variety of game modes than War Rock. For example I loved quarantine mode. In this mode there is a maximum of 16 players on the server all on 1 team; there is a 20 second timer and once that timer gets to 0 a proportion of players will become zombies - and for up to the next 3 minutes the zombies try to convert everyone else that is trying to stay alive. How to stay alive? RUN... RUN...RUN. Or: have everyone team up in a room and just defend with mines, flamethrowers, machine guns, shotguns and sniper rifles. I say those weapons because they are the most effective. Or I've seen some people just blow themselves up with bombs - chickens.
CombatArms has a larger variety of weapons that you can get without actually spending real life money. I liked the SCAR because it did good damage at short and medium range with good accuracy and the G36E which performs even better damage than the SCAR but can also scope and was a bit more accurate.
Another good thing about CombatArms is that you dont have to pay for maps.
"Everything Counts" is a motto about learning in unschooling families. Here is some of the everything for "Cricket", "Fish" and I ("Mum").
Showing posts with label games. Show all posts
Showing posts with label games. Show all posts
Tuesday, May 04, 2010
Sunday, July 12, 2009
Playful studyful Sunday



As I lean back from studying Australian Sign Language: an introduction to sign language linguistics courtesy of UB's ebook service from Ebook Library, I noticed that the scene at our computers is not as "same everyday" as I had recently begun to imagine.
When I shared my thoughts with the boys they pointed out that it isn't unusual really, we each have a huge variety of occupations at the computers and away from them. Tonight it just happens to be that Fish is playing Combat Arms and Cricket: Star Trek Legacy, although since I began posting Fish has moved on to Star Trek Legacy and Cricket to watching Star Trek Voyager on DVD.
Earlier today I practiced at the violin, entered dockets into our budget, posted notes about my last placement shift to the unit's Blackboard discussion forum; Cricket bought new bowling shoes and practiced at TenPin thanks to his aunt playing chauffeur; Fish played with his cousin, the kitten and a double handful of internet games.
Tuesday, September 18, 2007
Thursday, August 30, 2007
Raptor

I was doing the quest The Bait for Lar'korwi on World of Warcraft and I had to place to items on a rock to summon
My pet was dead and I had to revive him and I did not have my buffs up.
Wednesday, November 29, 2006
Puzzle Pirates

It was Lucas who introduced Cricket (and thus Fish and I too) to Puzzle Pirates. Thank ye very much ye little blaggard ;-)
We had begun to tire of the grind ('kill' lots and lots of monsters to achieve the quest) on Silkroad and this much lighter game offered a less violent, more amusing form of play.
Both offer the opportunity to explore social issues particularly in the online world. That other players may be real people on the other end means that what you do makes a difference to someone else - if you don't keep up your end of the pirateship tasks your character could be planked (and I think I witnessed recently robbed into the bargain). I think also that how well you do your task impacts on others' tasks (though I don't know that for sure in puzzle pirates). And when it comes to melee when one ship grapples another to plunder - your skill (and luck) may affect the consequence for the whole crew.
Curiously we have found beggars in both games - players who ask other players for game-money. How we feel and what we think about the begging is also interesting to observe. Fish can totally relate to the desire to have someone just give him the money so he can get the thing he wants NOW (a wolf in Silkroad, doubloons to play different games in pirates), and so he is inclined to give people the game-money they ask for because he would like to be given for his own asking. Me: "getting money in this game is quite straightforward and easy, if time-consuming... if you want the game-money play the game".
Enough of each begins to feel as monotous as bouncing a ball against the wall but Cricket loves another opportunity to play poker.
Monday, November 20, 2006
Silkroad Online
Which friend do we have to thank for the introduction to Silkroad?
It has kept us happily busy for the last few weeks. It is contributing wonderfully to Fish's reading and Cricket's spelling as we party up with game-friends (and strangers) to quest and try to survive trading on a fantasy silkroad.
Fish has enjoyed Trader and Thief jobs and I've tried out Hunting.
Issues we've explored have been: balancing such games with health and family needs; world-wide timezones; comparing virtual with real-time behaviours (what do we ever know about other people's motives).
I want to expand on that last one first. We discovered (although the game discussion forums did warn) that clever thieves are undetectable while they mark traders out... a new young trader trusts this friendly player who offers to escort you with your carefully loaded trade horse (which is such a low level it may not be attacked by player-thieves) only to be killed by strong npc thieves spawned in the area by the 'helpful' guy's thief friend, after which the 'helpful' guy now in his thief suit and his friend make off with your trade gear.
Watching Fish discover intricacies of the game first hand, despite the warnings, I was reminded that his learning style is very much to leap in and give it a go. It is a huge emotional challenge to support such learners. He is of an age where "it is just a game" is not comforting or consoling, mind you he is also of an age where not winning is almost intolerable. Having said that, it occurs to me that my own style of playing (reading about the strategies, watching others) reflects my own distaste for losses.
Update: 17 February 2008
This post has attracted advertising comments for bot services - please don't make such comments, I will only delete them. If you wish to pay for the advertising space I guess you could make us an offer.
It has kept us happily busy for the last few weeks. It is contributing wonderfully to Fish's reading and Cricket's spelling as we party up with game-friends (and strangers) to quest and try to survive trading on a fantasy silkroad.
Fish has enjoyed Trader and Thief jobs and I've tried out Hunting.
Issues we've explored have been: balancing such games with health and family needs; world-wide timezones; comparing virtual with real-time behaviours (what do we ever know about other people's motives).
I want to expand on that last one first. We discovered (although the game discussion forums did warn) that clever thieves are undetectable while they mark traders out... a new young trader trusts this friendly player who offers to escort you with your carefully loaded trade horse (which is such a low level it may not be attacked by player-thieves) only to be killed by strong npc thieves spawned in the area by the 'helpful' guy's thief friend, after which the 'helpful' guy now in his thief suit and his friend make off with your trade gear.
Watching Fish discover intricacies of the game first hand, despite the warnings, I was reminded that his learning style is very much to leap in and give it a go. It is a huge emotional challenge to support such learners. He is of an age where "it is just a game" is not comforting or consoling, mind you he is also of an age where not winning is almost intolerable. Having said that, it occurs to me that my own style of playing (reading about the strategies, watching others) reflects my own distaste for losses.
Update: 17 February 2008
This post has attracted advertising comments for bot services - please don't make such comments, I will only delete them. If you wish to pay for the advertising space I guess you could make us an offer.
Sunday, September 17, 2006
WOW and Darkheart
Today I played WOW and I did a battleground where you have to capture a blacksmith, a farm, a lumber mill, a mine, and a stable, and by holding the bases to get resources the teams need to get resources up to 2000 to win.
My friend Darkheart is staying with me for 8 days
My friend Darkheart is staying with me for 8 days
Wednesday, June 14, 2006
Fable
On Fable today I guarded a trader from a town to a farm. Along the road I fended off wasps and bandits.
Friday, June 02, 2006
Games night: Secret Sound
At the inaugural games night with the Js, Secret Sound quickly required variation of the rules to cater for the universal desire to help the guesser guess correctly - probably because we had a 6 and 8 year old participating. It was also very slow in the original format, and difficult to track the timer with everyone more interested in how the clue-ing was happening.
Thursday, October 07, 2004
Can we really blog by email?
If so, our blog will show this report:
Cricket is right now playing "The Sims". Naturally I figure this is an opportunity to begin logging the potential learning streams associated with this activity-choice. But first you get to learn something about me: I usually figure that someone else will have already put thoughts similar to mine into words - and often better than I think I would have - so I often google when I need a well-phrased explanation.
And so I did in this case. (Of course Cricket is best placed to know what he gets out of the game, but the fact that his focus is the fun doesn't impress anyone who thinks that learning is work) So what from google? Criticisms after my own heart (it is so inane) from Douglas Kern at Tech Central Station who appears to have spent a lot longer playing it than I. However Mr Kern has hopes for The Sims 2
Still, Mr Kern points me to the positives expressed by Glenn Harlan
Reynolds.
The Sims Resource Forum points out that the Sims reminds players (because naturally they will have already learned the following from parents) of such things as the value of personal hygiene, learning to cook, time management, and the golden rule.
There is exposure to home decorating and architecture, hobbies and personal development, career options and the practicalities of keeping a job and getting promotions.
Operating this and every other computer game he enjoys has contributed to Cricket's reading ability.
Cricket is right now playing "The Sims". Naturally I figure this is an opportunity to begin logging the potential learning streams associated with this activity-choice. But first you get to learn something about me: I usually figure that someone else will have already put thoughts similar to mine into words - and often better than I think I would have - so I often google when I need a well-phrased explanation.
And so I did in this case. (Of course Cricket is best placed to know what he gets out of the game, but the fact that his focus is the fun doesn't impress anyone who thinks that learning is work) So what from google? Criticisms after my own heart (it is so inane) from Douglas Kern at Tech Central Station who appears to have spent a lot longer playing it than I. However Mr Kern has hopes for The Sims 2
"In fairness, it appears that The Sims 2 will introduce levels of complexity that address many of my criticisms. Sims must now confront mortality, divorce, childhood recollections, gene pools, and a sense of inner purpose... Please hurry with the spirituality in The Sims 2, Electronic Arts; some of us need lessons in goodness-budgeting wherever we can find them."... so perhaps Cricket will be happy next time we are game-shopping.
Still, Mr Kern points me to the positives expressed by Glenn Harlan
Reynolds.
"Thanks to The Sims, they know how to make a budget, and how to read an income statement -- and to be worried when cash flow goes negative. They understand comparison shopping. They're also picking up some pointers on human interaction, though The Sims characters seem a bit dense in that department at times. (Then again, so do real people, now and then)."
The Sims Resource Forum points out that the Sims reminds players (because naturally they will have already learned the following from parents) of such things as the value of personal hygiene, learning to cook, time management, and the golden rule.
There is exposure to home decorating and architecture, hobbies and personal development, career options and the practicalities of keeping a job and getting promotions.
Operating this and every other computer game he enjoys has contributed to Cricket's reading ability.
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