Showing posts with label FPS. Show all posts
Showing posts with label FPS. Show all posts

Thursday, November 13, 2014

Portal 2: Part 1 - single player

First thing I want to say about this game is that this game is fricking AWESOME.
I completed Portal 2 in about 14 hours. That does include finding and completeing all Singleplayer achievements.

I found every puzzle GREATLY enjoyable. No matter how easy or hard.

I had 107s of fun getting to the end of a puzzle using the wide variety of tools around the map including:
  • Spiralling tractor beams pick up objects (or you) that touch them, and move you along the beam backwards or forwards depending on the colour of the beam blue or orange;
  • Laser beams which can be used to destroy hostile turrets, shoot into switchs similar to using a box on a button but instead it can only be done by a laser;
  • Sunlight bridges which allow you to walk on pretty much anything heh pretty 1337 ehh?
  • Repulsive gel which can be spread around the test room and used to jump higher when you land on it you will go higher depending on how high you jumped onto the gel from;
  • Acceleration gel which can also be spread around the test room and when walked on greatly increases walk speed;
  • Portal gel which can also spread around the test room and be used to place portals on surfaces the gel has hit.



Graphics. Not the best Graphics I have seen for a game in 2011 but definently enough for me to stop somtimes and just look around the map

Here is a GameSpot video review VIA youtube:



Wednesday, December 18, 2013

Mass Effect 2 Review

Shooting people in the face, Punching people in the face, Pushing people out windows, talking with people about their feelings -.- Mass Effect 2 has all of this and more.

I enjoyed the multiple conversation reply options with alot of the different answers depending on the situation of the conversation deciding weither you get paragon= good or renegade= evil points or deciding weither you enter a battle or not.

There is plenty of different classes to choose from each with unique abilitys.

There is plenty of different conversation options and classes to choose from to give the game a large amount of replayability.

Mass Effect 2 is filled with sidestorys, sidemissions to complete and plenty of planets to explore to give plenty of extra gametime and interesting characters to meet.

Remember to be careful with your conversation options because just 1 conversation can be the difference between a crew member hating you or a crew member being loyal to you and increasing the strength of their combat abilitys.

It is very important to remember to talk to your crew members because they can give you missions which can improve crew loyalty to you, get more xp, explore more of the map and the overall story of the game.

I greatly enjoyed the length of this game It took about 15-20 hours to complete on LOWEST difficulty and that is without completeing all the side content: missions, planets, sidestorys. etc..

Mass Effect is totally worth your money that you pay on steam which is 19.99 USD or 39.99 USD for the digital deluxe edition

Thursday, June 30, 2011

Brink



Brink is exactly what the name says - on the brink of being a great game. A good game, shows a lot of potential, not quite reaching fantastic.

This time I'm not going to write about the game, I agree with Peter Eykemans at IGN:



I went to find about Brink because my Steam buddies were playing it, and comments like this:
"one shining aspect is SMART (Smooth Movement Across Random Terrain). Using SMART, holding a single button lets you navigate up walls, over obstacles, and through the game world. Depending on your body size, you can do more or less with movement, but overall this finesse is fantastic. Nothing in Brink feels quite as good as sliding under gunfire into someone, taking them out with a shotgun."
made it sound interesting.

Some other reviews complained that NPCs were poorly programmed, either weak (no challenge) or overpowered or without a good backstory of their own. The strength imbalance things must have been fixed before I got the game, but the lack of individual stories for characters remained. I'd also been warned about lag - but that also seemed to have been resolved before I tried it out.

I would have liked more rewards to earn, and challenges specific to weapons to unlock attachments for those weapons.

The story was very novel for me - my brief synopses interested my mum, and we would like to have seen the story go further. In Red Dead Redemption they revealed the story slowly, enticingly, while you played; but in Brink they threw most of it at you in the lead-in trailer. There were interesting story developments from the different campaigns but I want to find out where the story can go.

I had 24 hours of game play before getting bored.

If there is to be a 'next', for me to play it, it needs to go "beyond the brink": A story off the Ark; another playing mode like 'capture the flag' or team death match - something to mix it up a little bit; perhaps some more interesting and more even weapons.

Saturday, November 06, 2010

Halo Reach review

Graphics. I really liked the graphics very detailed with the grass and trees I also liked the water detail they did the graphics for explosions and flames very well.
They did the jet pack visual effects very well I didn't see any glitches with it.

The assassination effects looked really cool instead of it being just whack them with weapon you actually pull out a knife and stab them in the back.


Gameplay. I liked the variety in weaponry and vehicles.

Plenty of armor power ups like the jet pack,armor lock which pretty much makes a unbreakable shield around you that can only be destroyed by being run over by a car or vehicle,bubble shield which makes a bubble that lasts a few seconds and is able to sustain much damage before being deactivating,evade which allows you to roll out of the way of grenades,missiles and enemy vehicles,also there is sprint which allows you to run much faster than normal great for swapping cover,active camouflage which makes you invisible when you are standing still or walking slow running will make you more visible to enemy's and the same with shooting your weapon, and my favourite a hologram which you can active and make it run to a certain spot very good for trying to flank the enemy.

I liked in the campaign they introduced new armor ability's slowly and weapons so you wouldn't rush through them all.

I really liked being able to buy and customize my character with the different colours and armour.

I also liked that the hostiles weren't to easy to deal with and took some planning to deal with.

I got between 1-3 hours of game play with each mission.

Another cool thing was the forge mode being able to create buildings statues hidden caves and more.

I am glad they made it so you cant dual wield in halo reach to keep it in line with halo combat evolved.

Storyline.
I really liked how they connect halo reach to halo combat evolved the original by explaining why they were looking for the weapon in halo combat evolved and how they knew about it.
Also how they explained how cortanna was in halo combat evolved.
I gave it 4 out of 5 stars.

Monday, May 24, 2010

modernwarfare 2

Gameplay

. I liked the campaign a lot. its not entirely concentrated on the 1 character but instead you play as 3 different characters on different missions.
hours and hours of gameplay which is great if you like to stick to a game for as long as possible but dont want to be repeating it all the time.
I found multiplayer alot of fun funny killcams.

this is just a small clip of me sniping on multiplayer


Graphics.

graphics were awsome very detailed.
Ive recently made a few videos on hiding spots for multiple maps on multiplayer I think there will be some links inside the video that I have placed above.
scenery is one of the most important things in multiplayer often people will prone in the bushes and be almost invisible in certain maps.

Tuesday, May 04, 2010

War Rock vs Combat Arms

While I was loading War Rock I realised that it had the same HackShield as Combat Arms (mum these are both first person shooter games) and both have the problem with hackers. I found, last time I played Combat Arms, there were a lot less hackers than War Rock.

The graphics for Combat Arms are better War Rock's, possibly because War Rock is older. By better I mean: I think the scenery in Combat Arms was maybe a little more detailed; but also the guns look better.

CombatArms has a larger variety of game modes than War Rock. For example I loved quarantine mode. In this mode there is a maximum of 16 players on the server all on 1 team; there is a 20 second timer and once that timer gets to 0 a proportion of players will become zombies - and for up to the next 3 minutes the zombies try to convert everyone else that is trying to stay alive. How to stay alive? RUN... RUN...RUN. Or: have everyone team up in a room and just defend with mines, flamethrowers, machine guns, shotguns and sniper rifles. I say those weapons because they are the most effective. Or I've seen some people just blow themselves up with bombs - chickens.

CombatArms has a larger variety of weapons that you can get without actually spending real life money. I liked the SCAR because it did good damage at short and medium range with good accuracy and the G36E which performs even better damage than the SCAR but can also scope and was a bit more accurate.

Another good thing about CombatArms is that you dont have to pay for maps.